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simple.h

/////////////////////////////////////////////////////////////////////////////
// Name:        simple.h
// Author:      XX
// Created:     XX/XX/XX
// Copyright:   
/////////////////////////////////////////////////////////////////////////////

#ifndef __simple_H__
#define __simple_H__

// Include wxWindows' headers

#ifndef WX_PRECOMP
    #include <wx/wx.h>
#endif

#include "wx/canvas/canvas.h"
#include "wx/timer.h"

//----------------------------------------------------------------------------
//   constants
//----------------------------------------------------------------------------

#define ID_QUIT     101

// WDR: class declarations

//----------------------------------------------------------------------------
// MyFrame
//----------------------------------------------------------------------------

class MyFrame: public wxFrame
{
public:
    // constructors and destructors
    MyFrame( wxWindow *parent, wxWindowID id, const wxString &title,
        const wxPoint& pos = wxDefaultPosition,
        const wxSize& size = wxDefaultSize,
        long style = wxDEFAULT_FRAME_STYLE );
    ~MyFrame();
    
private:
    // WDR: method declarations for MyFrame
    void CreateMyMenuBar();
    
private:
    // WDR: member variable declarations for MyFrame
    wxCanvasImage    *m_smile1;
    wxCanvasImage    *m_smile2;
    wxCanvasAdmin    *m_admin;
    wxTimer          *m_timer;
    
private:
    // WDR: handler declarations for MyFrame
    void OnQuit( wxCommandEvent &event );
    void OnCloseWindow( wxCloseEvent &event );
    void OnTimer( wxTimerEvent &event );
    
private:
    DECLARE_EVENT_TABLE()
};

//----------------------------------------------------------------------------
// MyApp
//----------------------------------------------------------------------------

class MyApp: public wxApp
{
public:
    MyApp();
    
    virtual bool OnInit();
    virtual int OnExit();
};

#endif

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